Mega-City One

Mega-City One

Mega-City One as of before the Apocalypse War.
Publication information
Publisher Rebellion Developments
In story information
Type City-state
Notable people Judge Dredd
Notable locations Academy of Law
Grand Hall of Justice
Statue of Judgement
Undercity

Mega-City One is a huge fictional city-state covering much of what is now the Eastern United States in the Judge Dredd comic book series. The exact boundaries of the city depend on which artist has drawn the story. The city seems to have grown outward from the present-day Northeast megalopolis, extending down to the Atlanta metropolitan area southwards, and the Quebec City-Windsor Corridor northwards.

The Architects Journal placed it at #1 in their list of "comic book cities."[1]

Contents

Description

Mega-City One evolved out of a growing urban conurbation stretching from Boston to Washington, which took form in the 21st century to cope with the escalating population crisis in America and - due to the high crime rate - led to the introduction of the Judge system. Mega-City One was one of three major areas to survive the nuclear war in 2070, due to an experimental laser missile-defence system built not long before. Quickly growing outwards, Mega-City One swelled to hold most of the population of the East Coast, reaching 800 million by the end of the century. This population was halved by the Apocalypse War of 2104.

Mega-City One has a far greater population density than any city in the present-day world, with a total population of over 400 million people. Most city dwellers (citizens) live in huge apartment blocks (50,000+), though many citizens live a perpetually nomadic existence in vehicular mo-pads (mobile homes) due to inadequate housing provisions. These citizens travel the city via the many public transport routes available, rarely stopping. Some mo-pads are quite luxurious, complete with swimming pools.

Much of the city was destroyed by nuclear warheads in the Apocalypse War. A small part of the city, known as the North West Hab Zone, became separated from the rest of the city by a stretch of radioactive wasteland called Nuke Alley. The Hab Zone is connected to the main city by a bridge. A tunnel is under construction.

For administrative purposes the city is divided into 305 sectors. Sectors 1 to 300 constitute the main city. Sectors 301 to 305 form the North-West Hab Zone. Sector 301 is disparagingly nicknamed "The Pit" due to its high crime rate.

City Blocks

Blocks are huge and can be considered to be a small town in themselves. Each one will typically possess a hospital, gymnasium, school, and shopping district. A citizen can quite literally live their whole lives without leaving their block. Due to the high unemployment rate, boredom is rife among citizens — this, coupled with the high loyalty citizens develop to their blocks, leads to many "Block Wars", riots (more like small wars) between two or more blocks.

Blocks are named after famous or historical figures, often with current events in mind. A typical example — shortly after the Nicole Kidman and Tom Cruise separation there was an episode with block war breaking out between the "Kidman" and "Cruise" Blocks. A proposed crackdown on civil rights in Britain led to a block being named David Blunkett Block in one story.

Law

Mega-City One's laws are harsh, with many crimes not found in present-day law. Possession of sugar, for example, is illegal, as is the smoking of tobacco outside of licensed Smoketoriums, and coffee is banned as an illegal stimulant. The laws are enforced by the Judges, who are a combination of judge and police officer. Ordinary laws are enforced more harshly than the present day, reflecting the crime rate. Judges impose immediate sentences on the spot, usually lengthy sentences of imprisonment (or "encubement"). In extreme cases even the death penalty may be imposed, although relatively sparingly compared with the present day.[2] In contrast many criminals are shot to death while resisting arrest, and resisters who survive Judge assault often receive a whole life cube term.[3]

The Judges themselves are not exempt from the law; they are expected to obey it more strictly than any other. A violation that would earn a citizen a few months in an Iso-Cube would get a Judge a twenty-year sentence, served as hard labor on Saturn's moon, Titan, after surgical modification to enable the convict to survive outside there without needing an expensive space suit.

Most ordinary citizens are sent to the Iso-Cubes, tiny cells located within huge prisons. These are designed for maximum rehabilitation in the shortest time possible, but ultimately the decision as to sentence rests with the judges. Sentences are usually very long. However, the death penalty is not in wide use, and is reserved for mass murder or endangering the security of the city. In spite of this judges do regularly shoot perps dead in the course of combat.

Firearm possession is only legal with the right firearms permit, which is very hard to obtain, the only real exception is in the cases of the Citidef units who may use heavy weapons (Though since Block Mania the security on these is extreme and they are only issued in wartime). However, in spite of this many firearms are in circulation, some sold on the black market while others are leftovers from the various invasions that have occurred over the past thirty years. Some families still possess twentieth-century handguns that have been handed down through the years. These are sometimes found by crime blitzes and will usually earn exactly the same penalty as a "modern" day lasblaster.

Government

Since the abolition of democratic government in America in 2070, Mega-City One has been a dictatorship run by the Justice Department. It subsequently became an independent city-state following the break-up of the United States and had already been granted autonomy within the Union in 2052. Its ruler is Chief Judge Dan Francisco.[4] He is accountable to a council of five senior judges. The citizens are permitted to have an elected city council and mayor, but with no significant power.

In 2113 a referendum was held in which the people were allowed to decide whether to restore democratic government, but by this time the memory of democracy had become so distant that the majority of citizens did not bother to vote, and most of those who did opted to retain the status quo.[5]

Crimes

Many crimes in Mega-City One are controlled by flamboyant mob bosses:

Leisure

Most work in Mega-City One is carried out by robots; this has led to problems with boredom and unemployment. Boredom has fostered many problems in the city, with weird fads including Block Wars (wars between neighboring apartment blocks, waged by each block's defense militia), "ugliness clinics", and odd fashions.

Leisure in Mega-City One consists of a number of weird and wonderful futuristic hobbies and attractions:

Transit systems

Pedestrian

Vehicular

History

As Judge Dredd stories are set 122 years into the future and progress forward in 'real time' (stories from 1977 are set in 2099, and stories from 2012 are set in 2134), they have an extensive fictional chronology.

Stories in earlier issues would link Dredd to the chronology of the Invasion!, Ro-Busters, and Harlem Heroes strips: Mega-City One's construction is mentioned in Ro-Busters once it had moved to 2000 AD, and in a story that follows from Invasion!, while Mega-City One appears in Harlem Heroes and its lead character Giant is the father of Judge Giant. The former two strips have since been retconned out of Dredd history.

Other cities mentioned in Judge Dredd

The exact number, location, nature, and even name of megacities fluctuates depending on the writer and strip. Seven cities have been destroyed since the start of 2000 AD. Prog 701 showed a global map in Anderson: Shamballa, which was placed on the 2000 AD website in a post-Judgement Day version (now archived at 2000 AD Database[40].

We've also heard mention of several traditional nations:

See also

References

  1. ^ Top 10 comic book cities: #1 Mega City One, The Architects Journal, July 8, 2009
  2. ^ 2000 AD progs 261, 630, 1337, and Batman vs. Judge Dredd: Die Laughing (1998)
  3. ^ Judge Dredd: Dredd Vs Death (2003)
  4. ^ 2000 AD #1693
  5. ^ 2000 AD #756
  6. ^ "Palais De Boing," 2000 AD prog 136
  7. ^ 2000 AD prog 1510
  8. ^ 2000 AD prog 1510
  9. ^ 2000 AD prog 1510
  10. ^ Judge Dredd: Origins part 6, 2000AD prog 1510
  11. ^ 2000 AD prog 1514
  12. ^ 2000 AD prog 1515
  13. ^ 2000 AD prog 1515
  14. ^ Judge Dredd: The Return of Rico, 2000 AD prog 30; Judge Dredd: A Case for Treatment, 2000 AD prog 389
  15. ^ 2000 AD prog 1515
  16. ^ 2000 AD prog 1516
  17. ^ Origins, 2000 AD prog 2007
  18. ^ 2000 AD prog 1516
  19. ^ Judge Dredd: Fog On The Eerie, 2000 AD progs 1037-1040
  20. ^ "Origins," 2000 AD prog 2007
  21. ^ 2000 AD prog 1530
  22. ^ Judge Dredd: The Cursed Earth Part 23, prog 83
  23. ^ Dredd's World, Judge Dredd Mega-Special #1; Anderson, Psi Division: Shamballa, 2000 AD prog 701
  24. ^ 2000AD prog 169
  25. ^ 2000 AD prog 42
  26. ^ Judge Dredd Megazine, #204–206
  27. ^ 2000 AD prog 7
  28. ^ 2000 AD progs 10–17
  29. ^ 2000 AD prog 59
  30. ^ Judge Dredd Megazine 3.01-7
  31. ^ Judge Dredd Megazine: Blood of Satanus III, from #257
  32. ^ Judge Dredd Megazine #257-264
  33. ^ Prog 1649, Under New Management
  34. ^ 2000 AD #1667
  35. ^ Megazine #299
  36. ^ 2000 AD #1709
  37. ^ Low Life: "The Deal" prog 1750 (2011)
  38. ^ "The Family Man", Judge Dredd Megazine 312-3
  39. ^ Judge Dredd: "Day of Chaos" progs 1743 to 1763 (2011)
  40. ^ Dredd World Map, archived at 2000 AD Database
  41. ^ Progs 1731-4, "California Babylon"
  42. ^ Prog 160
  43. ^ Judge Dredd Megazine 2.01, "Texas City Sting"
  44. ^ Prog 1184, Pussyfoot 5
  45. ^ Megazine #289, Armitage
  46. ^ Judge Dredd Megazine #247: Regime Change Part 2

External links